Service Design
Qubicle is a Service Design agency developing innovative strategies for customer-facing businesses. Our innovation workshops help companies develop creative culture and build portfolios of products and services. We align business goals with customer expectations through human-centered design. Calvin Mays — Principal
Unreal Engine Dream Team educators: Chris Allen, Marc Dubeau, and David Conover are teaming with Calvin Mays (Qubicle Design), IBM SpaceTech’s Chief Technical Officer Naeem Altaf, and Senior Software Engineer Minsik Lee in an effort to democratize access to space. This multi-staged project will begin by creating lesson plans to increase student knowledge and awareness of outer space, and will culminate into a Digital Twin of a low-orbit satellite launch, and local outer space.
The goal is to upload our Digital Twin to the IBM cloud to allow for Pixel Streaming on a variety of platforms. This would allow students to both see our Virtual Production Video(s) and also play the game from a variety of platforms. In the post-launch phase, students will learn to interact with the satellite. This interaction will include a combination of downloading and uploading data (commands) to the satellite. Post-launch, we will conduct user interviews and observe students, to learn how they interact with the digital twin, as well as understand their visions for the future of low-orbit satellite design and exploration.
Here is a screen grab from a meeting including myself, Naeem Altaf, Minsik Lee, and students from David Conover’s High School class on game design.
Listen to Your Teams
When employees speak up at work, organizations innovate more and perform better. But sometimes managers don't let them. Frontline employees are often the first to see issues arise. Their insights will help management make better decisions, as well as keep them engaged in process improvement. In the long run, empowering managers with more autonomy allows them to take action, thus realizing the benefits of frontline input much quicker.
Design Jam for Mental Health
Innovation Week 2018: Austin TX
I had a great opportunity to showcase my design and facilitation skills at People Fund, by leading a room of 40 non-designers through an innovation workshop I created. The idea was to get a room full of strangers to choose a direction and collaborate to build something they all believed in. The output of this session was that within an hour, I had four separate groups designing a portfolio of new products and services based on the concept of lemonade stands. The most rewarding part of this workshop was the feedback received from the group once they presented their concepts— they all wanted to continue exploring their concepts by building prototypes and testing them within the local market.
Design for Social Good
Building a portfolio of services and challenges that support the fight of unjust policy.
Texas Appleseed promotes social and economic justice for all Texans by leveraging the skills and resources of volunteer lawyers and other professionals to identify practical solutions that solve difficult systemic problems.
Texas Appleseed is a public interest justice center working to change unjust laws and policies that prevent Texans from realizing their full potential. During our first design workshop cycle, we were able to produce several concepts with the potential to make an immediate impact on the outcome of policy making. The next step is to develop those concepts into working prototypes that become community projects.
Community Resilience Trust ATX (CRT)